Category Archives: Gaming

TegraZone app now available on Google Play Store for non Tegra devices

Screen shot of tegra zone on play storeNVIDIA has updated its TegraZone app, which means that the app is now fully compatible with non-Tegra devices. Previously it was available for the mobile devices, which came powered by Nvidia’s Tegra 2, Tegra 3, and Tegra 4 mobile processors, as well as Nvidia Shield.

The TegraZone app, now available to download from the Google Play store, comes in version 2.9.0. On the Play Store, Nvidia says “TegraZone is not intended to replace the purchase, download, or functionality of Google Play, but rather to compliment it by providing a selection of premium games that developers believe will offer an exceptional experience for users of Tegra-powered phones and tablets.”

Nvidia also announced the wide-compatibility on the official website, saying “TegraZone is now enabled for users of non-Tegra devices so they can learn about Tegra and great Android games.”

Other features included in the latest TegraZone update include shortcut sharing icons; highlighting special interest groups of games by publisher, feature and genre; support for Nvidia Shield and Android HID controllers for set-top boxes and microconsoles; and archived news items.

Recently at CES 2014 event, Nvidia introduced the “GameStream-Ready” ecosystem of PCs and Wi-Fi routers, which offers the gamers smooth and low-latency gaming from their Nvidia-powered PC or the Nvidia Grid cloud.

This streaming technology would only work in those PCs which feature a compatible Nvidia GeForce GTX card and have Nvidia GeForce Experience installed, a PC optimization tool for gamers. For streaming the games in a swift manner, Nvidia, besides PCs, have been also working with some router manufacturers.

The GameStream technology was released less than a year ago, and enables gamers to stream games from their Nvidia PCs or from the Nvidia Grid cloud to their Shield portable gaming consoles.


Final Fantasy XIV: A Realm Reborn Review

Last November, the original Final Fantasy XIV went out with a bang. Soon after the game’s second anniversary, the adventurers of Eorzea met their fate in one last fight against the malignant Garlean Empire. Neither side was destined for victory however. Unwittingly, the Empire called forth the Dragon King, Bahamut, whose immense, uncontrollable power left the entire realm in flame and ruin.

However, where most apocalyptic events signal the end for an MMORPG’s lifespan, for Final Fantasy XIV it heralded a new beginning.

Truth be told, Square’s second foray into the world of massively mulitplayer gaming was a bumpy ride from start to finish. 2010 saw an unprecedented rise in the number of free-to-play MMO alternatives and, on the other end of the spectrum, World of Warcraft still monopolised the subscription market. Competition was at an all-time high and, with Final Fantasy XI being almost a decade old, fans were eagerly anticipating yet another instalment in on the industry’s most iconic franchises.

Put simply, Final Fantasy XIV failed to deliver. A number of its mechanics and systems simply didn’t gel and the whole thing came across as rushed and uninspiring. In a matter of months it slipped straight off the radar despite years of anticipation.

However, Square Enix wasn’t about to give up. A year after the game’s launch, it announced Final Fantasy XIV 2.0, which would later become known as “A Realm Reborn”. Looking to eradicate the game’s troubled past, Square -as previously mentioned- obliterated version 1.0 during a final in-game event ironically dubbed the “Calamity”.

XIV’s transition to the PlayStation 3 works remarkably well.

Almost three years after the game’s original, ill-fated launch, Final Fantasy XIV has finally risen from the ashes. Though far from perfect, A Realm Reborn is one of the most refined and in-depth MMOs in circulation and a true testament to Square’s dedication.

Still set in Eorzea, A Realm Reborn charts the journey of new adventurers as they look to rebuild their fallen realm and push back the Garlean Empire. It features five playable races which can pursue any of the eight available classes, including Archer, Marauder, Lancer, Conjurer, and more.

This latter choice will determine which of the three city-states your character will operate from, at least to begin with. By completing a combination of story-driven quests and side tasks, you’ll be able to roam Eorzea at your leisure and partake in conventional MMO tropes such as dungeon crawls, and crafting.

Each class operates in a similar way but, through learning new abilities, divisions start to materialise. Conjurers and Scholars, for instance, will prefer to strike from afar whilst constantly topping up their health and wards. Marauders and Gladiators, on the other hand, will beef up their health and armour whilst developing skills used to attract an enemy’s attention. These distinctions become increasingly evident as you move towards group-based encounters which start at level 15.

No matter which of the game’s disciplines you decide to follow, gameplay remains largely the same. On PlayStation 3, A Realm Reborn handles fairly similarly to your regular third person action title when navigating the in-game world. However, targeting and using abilities is a bit more complex yet manages to channel the PC version’s precision and the overall feeling of a traditional MMO.


This is done mainly through hotbars. Divided into sixteen slots, here you can assign abilities, menu short-cuts, items, and emotes to the DualShock’s face buttons and digital pad. To use an action on the hotbar, you will either need to hold down L2 or R2 and press the corresponding button. It feels strange at first, especially whilst having to juggle targeting and movement, but soon feels natural and fluid.

Quests, as in any MMO, are you main source of currency and experience. In A Realm Reborn they still follow conventional templates such as “go here, talk to this NPC,” or “kill X amount of these enemies” but such tropes are unavoidable in a genre that has stuck to its core tenants for well over a decade.

Aside from quests and FATEs, the Hunting Log provides a nice diversion with some major XP pay-outs.

Final Fantasy XIV tries to spice things up a bit, however. One of version 2.0s biggest new features is the inclusion of FATEs. These are self-contained, on-the-fly missions that appear from time to time and can be tackled by anyone within the nearby vicinity. FATEs include tackling huge boss monsters, escorting NPCs, gathering, and other objectives, each public quest offering a true sense of co-operation and fairly big pay-outs too.

Another fresh approach is the way Square Enix handles crafting and gathering. In most MMOs these are secondary skills which can be trained by visiting certain locations of occasionally activating nodes such as ore deposits or herb bushes. However, in a Realm Reborn these professions are treated as fully-fledged classes; this means that if you don’t fancy combat or questing you could quite easily play the game as a Miner, Botanist, Leather-worker, or Carpenter.

It’s an interesting premise and one that highlights a growing trend in MMOs, yet has plenty of shortcomings. In becoming a “Disciple” of the “Land” or “Hand” you essentially confine yourself to a very limited, tedious gameplay experience. Where crafting in games such as WoW and Guild Wars 2 is a semi-automatic process, Final Fantasy XIV tries to make it more interactive with the use of abilities and success rates. It may succeed in offering a fresh dynamic but there’s simply no enjoyment in running between mining hotspots or sitting in forge for hours on end (which is needed if you want to benefit from the game’s crafting system).

Luckily, you don’t have to commit yourself to a specific job or profession. As soon as you hit level 10 you’re free to take up as many other classes as you which. Some of the game’s more advanced jobs, including Warrior, White Mage, and Dragoon, even require dabbling in two separate professions.


However, in switching to a new class, you’ll have to start at level one and work your way back up which is hard, especially if you happen to have completed many of the early game quests: a crucial source of experience for beginners.

The switch from Final Fantasy XIV to 2.0 didn’t just introduce refined mechanics and a succinct console port, the visuals also received a noticeable makeover, though the change will be more evident for PC users. Still, the PlayStation 3 version looks stunning. Sure, in densely populated areas, it will begin to stutter yet the level of detail is fantastic and the art direction peerless. Eorzea plays host to many a landmark, most of which will have you stopping in your tracks to behold their beauty. Furthermore the game is supported by a magnificent soundtrack which occasionally reaches into the Final Fantasy annals for inspiration.

What’s Good:

  • Stunning art direction.
  • One of the deepest MMOs in circulation.
  • Expansive class/job system.
  • Handles well on PlayStation 3.
  • Carries the series’ well-known charm.
  • Refined mechanics and new additions such as FATEs.

What’s Bad:

  • Stutters from time to time.
  • Can prove overwhelming.
  • Crafting/gathering simply isn’t fun.
  • Story-driven segments feel drawn out in places.

A Realm Reborn is a pure product of Square’s admirable determination and passion. It’s not ground-breaking in any shape or form yet introduces enough new and refined ideas to warrant attention. Not only that, it manages to replicate that classic MMO feel on consoles, something which seemed like an impossibility not that long ago.

It must be said, however, that Final Fantasy XIV isn’t the most accessible game on the market. Even veterans of the genre will struggle through some of its more laborious systems and processes, though there’s nothing a quick glance at a wiki or video guide cannot solve.

However, once over these barriers, there’s an enriching, if sometimes inconsistent, experience awaiting and one that has that definitive Final Fantasy charm.

We’ve chosen not to score A Realm Reborn due to the incredible amount of content on show. After it releases on PS4 next year, and once we’ve spent a long time playing the game, we’ll be better suited to assigning a number, so stay tuned.

Fable Legends to have 5-10 year lifespan

Lionhead Studios expects its recently announced online-focused Fable Legends to have a lifespan of 5-10 years on Xbox One, according to new studio boss John Needham.

“We’re playing the long game with this,” Needham told GamesIndustry International.

To achieve the lifespan Needham hopes for Fable Legends, the game will make use of the Xbox One’s suite of features and services, including the cloud, he said.

“This is the next big Fable game that is going to be out for five to ten years so it needs to be big, it needs to be interesting,” Needham said. “There needs to be a lot of stuff to do, it needs to integrate all the cloud and Xbox One features so we keep our community alive and growing. So yeah, it’s big and ambitious, but it needs to be because it’s going to be around a long time.”

Just because Lionhead Studios will be working on Fable Legends for the next 5-10 years does not mean the company won’t also spend time on non-Fable projects during that time. Needham said though the company is focused on Fable Anniversary and Fable Legends right now, the studio also has an incubation group to brainstorm new ideas.

In addition, the company’s third annual Creative Day will be held next week, where employees can present game ideas, services, features, or art projects they are working on. Needham said this event is “great fun” and has in the past led to ideas that have been used in full products.

Lionhead Studios today delayed Fable Anniversary for Xbox 360 until February 2014, while Fable Legends does not have a release date. A beta for the game will begin next year. For more on Fable Legends,


10 Games we hoped to see at E3, but didn’t

Yes, there was a lot of stuff at E3 this year, and yes, it was one of the most important shows in years. And sure, we saw two new impressive consoles and several new games revealed for the first time, and there was also stuff like the Oculus Rift that stole the show. And yes, OK, there were plenty of big titles we’ve known about that we got a closer look to, and we had the chance to speak to some of the most influential people in the gaming industry, but what about the Last Guardian, dammit! Where was Fable IV?!?

Perhaps we are walking in the shadow of Veruca Salt, but there were a few games we had hoped to see at E3 this year but didn’t. Some may have been held back as part of a long term strategy, while others may have skipped the show for more ominous reasons. Others were just games we had speculated based on guesswork would be there, but they proved us wrong.

Whatever the reason for their absence, here are 10 games we had hoped to see at E3, but didn’t.

Beyond Good and Evil 2

When it comes to game development, you don’t want to rush things. After all, it’s only been nine years since the release of the first Beyond Good and Evil – 10 this November. In geologic terms that’s, like, nothing. To a normal human though, a decade is a fairly sizable chunk of time.For years, Ubisoft has been promising a follow up to Beyond Good and Evil, and for years we’ve been waiting. And waiting. And waiting. And it isn’t like the sequel rumors are only fan-driven – the game’s creator Michael Ancel continues to toy with the hearts and minds of fans, offering update after update. According to Ancel the game has been in development – legitimate development, with people actually working on the game – since 2006.

That said, with the next gen of consoles drawing the attention of the gaming industry and media in general, why not make this show the launching pad for the new game? Chuck a trailer out there with a vague release date and watch people go berserk. It worked for the Mirror’s Edge prequel. But no, sadly we got nothing about this game. The wait continues.

Fable IV


There wasn’t any specific reason to assume that there would be a new Fable unveiled, other than it would have made sense. At the Xbox One reveal in May, Microsoft claiming that it had 15 exclusives in the works, including eight original titles. That left seven returning franchises to be guessed at. We knew a few like Forza 5, but that left several to guess at leading up to E3.

Of all of Microsoft’s exclusives, the Fable property seemed like an obvious choice. It has been nearly three years since the previous Fable game (not counting the Kinect-only Fable: The Journey), and there have been rumors of a new Fable MMO for over a year now, so the timing would fit. Lionhead also began tickling the fancies of its fans, promising a big announcement leading up to E3.

Turns out the announcement was for an HD re-release of the original Fable, and it’s not even for the Xbox One. Maybe next E3.

Fallout 4

War never ends, and judging by what Bethesda has already said, neither will the Fallout franchise. We know there are more Fallout titles on the way. We may even know where the next game is going to be set: Boston and surrounding areas. What we don’t know is when to expect it.After releasing Fallout 3 in 2008, Bethesda followed it up with New Vegas just two years later. Bethesda had a fairly strong showing at E3, but a peek at Fallout 4 would have been a nice surprise. Sure Bethesda Game Studios just completed work on the impressive Elder Scrolls V: Skyrim and all its DLC, and sure its developers are probably enjoying a well deserved rest after back-to-back projects that pushed the current gen beyond where most thought it could go, but see above about Veruca Salt, re: wanting it all now.

It’ll happen eventually, and probably sooner rather than later.

Homefront 2


Another property in the THQ fire sale sweepstakes, Homefront left a lot of unfulfilled potential. The original had a smart and dark story written by John Milius, the director and writer of several 80s classics like Red Dawn  and Conan: The Barbarian, the inspiration for Walter Sobchak in The Big Lebowski, and a genuinely weird guy. The gameplay was solid (although unremarkable) too, but there were some major issues in the game. It was ridiculously short and skipped a huge chunk of the story, plus there were technical issues. But it had promise. When Crytek bought the rights for a mere $500K, it was a steal. It also guaranteed that the franchise would get a second chance to get it right.Crytek continues to steadily improve its own stature around the world. It is more than just the maker of Crysis now, it is the developer behind the game Ryse: Son of Rome, the team that put together what promises to be one of the most popular free-to-play games in the world with Warface, and now the owner of Homefront 2.

Homefront 2 may not be ready to show off to the public, but it could have made this E3 into the biggest yet for Crytek. Maybe next year.

The Last Guardian

See that image for The Last Guardian above? Yeah, that was released in 2009. So it really wasn’t a surprise to not see, or hear, or even catch more than a few downward glances from Sony execs when people mentioned The Last Guardian, but it does confirm some serious fears about Team Ico’s long gestating project. The game has been in development since 2007, but for every step forward the game takes, it seems to take two back.Team Ico makes art that pretends to be video games, and you can’t rush art. But showing off the game, even just confirming it was still in the works, would have helped to alleviate some fears. Instead, we are left wondering once again, after yet another E3, where is The Last Guardian? Hopefully we won’t be asking the same question next year.

The Legend of Zelda on Wii U


Nintendo had a weird E3 showing. After imprisoning journalists and convincing them that the four fingers it was holding up were actually just three, Nintendo then launched into a press conference that it swore wasn’t a press conference – which is good, because if it was a press conference, it was a really, really, really bad one. The big reveal from the event was that Wii Fit Trainer was now a playable character in the upcoming Super Smash Bros. The general reaction could best be summed up with this quote: “…”The thing is, Nintendo had an easy way out of it, and possibly out of the hole it has so expertly dug for itself with the Wii U’s poor launch: it just needs games. With more and more third-party developers abandoning the Wii U, Nintendo needs to turn inwards, something it has always done anyway.

Look, we know that Nintendo is working on every famous Nintendo exclusive franchise. Some may be near completion, others may be years out, but we know they are coming. So why not give us a teaser? Microsoft showed a generic CGI trailer for the new Halo – it didn’t even confirm the name Halo 5 – but people went nuts. We know there is a Zelda project for the Wii U on the way. What better time to unveil it and several other Nintendo exclusives while the industry and fans look on? It may not make up for the hot rod like power compared to the Wii U’s “sensible car” approach to hardware design, but it would have staved off plenty of fears.



See the comments about The Legend of Zelda. Donkey Kong is neat and all, but it is no Metroid. Nintendo desperately needs games, and since its first party properties are some of the most beloved in the history of gaming, it has a shot at competing with more powerful hardware. Nintendo just needs to excite its fanbase! Instead, it’s like Nintendo’s strategy for the Wii U is modeled on the “drunk uncle” strategy, as it wobbles around and tries to remind us of the good old days without actually doing anything new.It’s surprising we didn’t see more from Nintendo. The argument that it is holding its stuff for more fan based events and just didn’t care about the pomp and circumstance of E3 may make sense (except that it totally doesn’t). Plus, Nintendo has already confirmed that it will have a big presence at Gamescom in August. So maybe then we’ll see Nintendo finally act like it cares, at least a little.

Prey 2

There are a lot of rumors about Prey 2, and none of them are particularly good. After a strong debut and a good showing at E3 2011, Prey 2 was on everybody’s radar – right up until it wasn’t. Now, no one is entirely sure of what the state of the game is.Bethesda may have taken the team from Human Head Studios out back and lined them up against the wall. Arkane, the team behind Dishonored, is said to be taking the lead now, and undoing most of the work Human Head did. Assuming the game isn’t completely dead, it is likely that Prey 2 is years from release. It’s not surprising that the game wasn’t shown at E3, but it would have been nice to reassure fans that it was still on the way.

Tom Clancy’s Rainbow 6: Patriots

Tom Clancy - Rainbow 6: PATRIOTS









Of all the games on this list, this is the one we are most surprised wasn’t shown at E3. Following the success of the Rainbow 6 Vegas duology it was obvious that the franchise would return. And then Ubisoft went ahead and unveiled the whole thing in 2011 in a feature article for Game Informer. It was very exciting.

There were some rumors that the game was being held for next-gen, but the next gen is here and still no Rainbow 6: Patriots. We got a completely new Tom Clancy game in The Division, so at least old Tommy is taken care of, but nothing about a game that was officially unveiled two years ago.

Rainbow 6: Patriots is scheduled for 2014, so unless that changes we should see something soon. Maybe Ubisoft is holding it for a big Gamecom reveal, or maybe Rainbow 6 is sneaking up on gamers… in fact it may be closer than you think… Oh, God!  Rainbow 6 is calling from INSIDE THE HOUSE!

Uncharted 4


This was a bit of a longshot, but it would have made sense. The Uncharted franchise helped to define the PS3 and they helped to sell more than a few consoles on their own – or at the very least gave PS3 owners something to brag about while their 360 rivals enjoyed a robust online experience and a dominant presence in the U.S. Yeah, it wasn’t the best comeback, but it was a good one.Naughty Dog has been busy working on the excellent The Last of Us, but the team is big enough to handle multiple projects. It will be a while before Uncharted 4 is released, but an announcement along with the E3 unveiling of new games would have been fitting, and would have been one more giant kidney punch from Sony to Microsoft via its press conference.

Uncharted 4 is said to be preparing for an unveiling at the Spike TV Awards in December, which would be in fitting with the recent tradition of the series, and give people at least one reason to watch that show. On top of that, Naughty Dog certainly wouldn’t have wanted to steal attention away from The Last of Us (which you should either be playing right now, or at least bragging to your 360 frenemies about). Still, it would have been a nice surprise for fans.

Far Cry 3 Blood Dragon Garrison Patch Released

If you’ve already beaten Far Cry 3 Blood Dragon and conquered all the garrisons, but still really want to keep the cyborg killing going, you’ll definitely want to check out the latest patch. Based on Far Cry 3’s Outpost reset patch, the Blood Dragon patch will allow players to reset all the garrisons and retake them. That means more explosions, more neon and an infinite supply of blood dragons pumped straight into your mindmeat.






The year is 2007. It is the future. Revisit it now to wreak some havoc. Of course, if you haven’t already played Blood Dragon, now is your chance! Take a look at these stories for more information on the action-soaked, 80s-tinged vision of the future:

Far Cry 3 Blood Dragon is a Thing, and it is Awesome


Nintendo says it’s not releasing too many Mario games

Despite the frequent release of new Mario titles, Nintendo does not believe it is diluting the power of the esteemed platforming brand.

Super MarioSpeaking with Shacknews, Nintendo senior director of corporate communications Charlie Scibetta said so long as each new entry is innovative, the Mario brand will not lose its freshness.

“We think we’re putting out the right number of Mario games based on what fans are asking for, based on what our own developers’ creative visions are,” Scibetta said. “The key to that is as long as there’s innovation is occurring within the gameplay, as long as there’s new features, then marrying the characters and the IPs that people love is the right call from our standpoint.”

Some have questioned why Nintendo does not more frequently create all-new franchises instead of sequels to existing ones. Scibetta said Nintendo is doing this, in a way, based on the new gameplay concepts each game brings to the table.

“You could call all the games that we’re making here new IP in the sense that they’re new gameplay experiences,” he said. “They just happen to also have the IP that people associate with.”

Nintendo director of product marketing Bill Trinen said in April that Nintendo continues to return to existing franchises because in many cases, once a compelling new idea is conceived, it makes sense to pair that with an established character–like Mario or Zelda–so that the game can appeal to a wide range of people.

Guerilla talks Killzone: Shadow Fall on PS4

Guerilla Games’ latest iteration in the explosive Killzone series looks set to step up to the next level on PlayStation 4 with Killzone: Shadow Fall.

Speaking to the Official PlayStation Magazine, game director Steven Ter Heide gave readers an insight into a few of the technical changes that are set to make it look better and perform smoother than any Killzone game to date.

“The first thing that people notice is fidelity,” says Steven. “It’s running in 1080p, whereas the last game was running in 720p – that immediately makes a difference. The particle resolution had to be very low [on PS3], but because we’ve got loads more memory [now] we can have higher particle resolutions. More HDR lighting gives lots more range in the type of light we have in this level; both the amount of post-processing effects, and the quality of these effects. That’s the kind of thing people notice when looking at the difference between PS3 and PS4. The games look prettier.”

The full interview can be found on the Official PlayStation Magazine website, where Steven also talks about how the PlayStation 4 architecture has allowed it to gather more NPCs on screen at one time, approximately 60 in total and how it’s managed to create “the illusion of a living world”.

For insight into how Killzone: Shadow Fall actually plays, check out PSU’s hands-on preview and the E3 interview from OPM.

Assassin’s Creed 4 DLC Will Feature a Pirate Named Adewale

The discovery of the Season Pass for Assassin’s Creed 4: Black Flag has outed the existence of yet another Assassin aside from the game’s protagonist Edward Kenway and Aveline, who features heavily in three bonus missions exclusive to the PlayStation 3. Aveline is the main character of Assassin’s Creed 3: Liberation for the PS Vita.

The new character, named Adewale, is Edward Kenway’s first mate, and his existence was revealed through the DLC Season Pass for the game on Best Buy, as discovered by AllGamesBeta (via GameRanx). According to the retailer, players will take on the role of Adewale in a series of DLC missions and be treated to an alternate perspective with a deeper look at the events that made up the Golden Age of Pirates, the period in which the game is set.

The Season Pass carries a price tag of $20 and offers a 50 percent saving on purchasing the content separately. The game itself is slated for an October 29 release on the Xbox 360 and PlayStation 3. It’s slated for release a few weeks later on the PC. It is set as a launch title for next-gen platforms.


Video Game: Battlefield 4 dev DICE on Commander Mode and the importance of 60fps

Buy the next-generation version of Battlefield 4 and you’ll get the “full Battlefield experience”, developer DICE has told Eurogamer.

The Swedish developer has used the PC version of the game, which as Battlefield 3 players know features huge 64-player battles and, if your computer is up to it, 60 frames per second visuals, as the target for the PlayStation 4 and Xbox One versions of Battlefield 4, due out later this year.

Battlefield 4 on PlayStation 4 and Xbox One includes 64-player battles and 60fps visuals, unlike the console versions of Battlefield 3 and the current-gen versions of Battlefield 4.

Battlefield executive producer Patrick Bach said getting the next-gen versions of Battlefield 4 to 60fps was a priority for the development team because it wanted to recreate the PC experience in the living room.

“We have a very complicated game with a lot of moving parts,” Bach said. “We had to decide, yes, we will do this in 60fps. Everything else is secondary. We know the game is great when you have 64 players and destruction, and if we could get what we had on PC for a long time in your living room with a pad, wouldn’t that be amazing? That’s what we’re aiming for.”

The extra horsepower of the next-gen consoles has allowed DICE to up the player count to 64 for multiplayer, matching the PC version. Current-gen players, however, are stuck with 24.

“They [next-gen console players] will experience another level of chaos they haven’t seen before,” Bach said. “12 versus 12, you can keep track of quite a few people, but only so many. When you get to 32 versus 32, that’s when it becomes hard to keep track of the other team, when it feels like there are more things going on than just around me and what I can control.

“That’s the experience we always wanted to get to with the consoles without sacrificing the other core pillars of the franchise.”

64-player multiplayer and 60fps means next-gen console players are “getting the full Battlefield experience”, Bach said.

“It lies in the title: Battlefield. You want it to feel like a proper war and that the things that are happening on the map, even though you’re not a part of the battle, you can see the battle going on and you can choose to go to this other fight than the fight I’m just in. When you have 32 versus 32, that’s when that starts to happen for real.”

“Commander Mode was slightly flawed in Battlefield 2. We’ve been working on it for some time figuring that out, and I think we’ve got it.”

Meanwhile, Commander Mode, last seen in Battlefield 2142 and, before that, Battlefield 2, returns for Battlefield 4.

Commander Mode, which displays a tactical, top-down view of the battlefield, lets one player per side gather intel, issue vehicle and supply drops and go on the offensive by triggering devastating attacks either from PC, console or a tablet.

Bach said DICE had spent some time trying to work out Commander Mode’s “tricky design”, which, he admitted, was flawed.

“Commander Mode was flawed in Battlefield 2,” Bach said. “A lot of people thought it was fun to play, but they also felt it was this thing they could do on the side, like a jump in, jump out experience. Some people felt it ruined their experience on the ground when they had a bad Commander. So we had to fix those design flaws before we started to implement it. We’ve been working on it for some time figuring that out, and I think we’ve got it.”

The focus of Battlefield 4’s Commander Mode is that Commanders play against each other rather than with their team. Commanders have their own scoring and persistence, and use what Bach describes as “the pieces on the chess board” to win the game. “So, if I’m a good Commander and I help my team to take flags, I will get more toys to play with,” he said.

When Commanders go on the offensive they can trigger the devastating Gunship. “It feels very cool when you see the text on the screen when you’re on the ground and it says, ‘Gunship above’,” Bach enthused.

“When that spawns in you think, ‘okay, I can’t be in the open any more. I need to go under something because I’m very exposed.’ Especially for snipers on the roof – they get very scared when it happens and you see the big shadow over the whole battlefield.

“It’s really cool.”

Available on all versions of the game is the new Spectator Mode, which lets players watch a match in progress.

You can follow any player in third-person or first-person view, see the entire map from a top-down perspective and fly around the world using a free cam. From there you can place five cameras and toggle between them. This, Bach says, gives players virtual TV sets, and on next-gen consoles you can use their in-built recording functions to make movies.

“We see people doing that on YouTube already, but mostly for PC. Now you can do it on console.”

This should also be useful for eSports, Bach continued, because you’ll be better able to scrutinise matches and have referees. “It’s very positive for us.”


Assassins’ Creed Revelations: The Game Now on Your Android.

Assassins' Creed Revelations

Assassins’ Creed Revelations l Version: 1.0.8 | Size: 18.11MB
Developers: Gameloft | Language:English
Price: Free

Uncover the final revelations of the brotherhood.
Play as Ezio and Altaïr at two different times in Constantinople’s great history and uncover the ultimate secrets of the Assassins’ Brotherhood. Eliminate plenty of dangerous enemies thanks to a wide range of assassination moves and tricks. Recruit assassins, and send them on missions so that they can gain experience to help you throughout the game, and use DaVinci’s legendary flying machine in thrilling top-down levels.

Assassins' Creed Revelations

Assassins' Creed Revelations